O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo
O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo
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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
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And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
A clara inspiração para isso foi Nioh, de que identicamente conjuntamente utiliza 1 sistema bem semelhante, mas isso tira um pouco do charme por 1 Souls e a graça de explorar 1 mundo interconectado e dar caminhos bem escondidos entre as áreas.
Enquanto este personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem no seu corpo este meio ideal para cumprir seus próprios objetivos.
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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which The First Berserker: Khazan and weave that into your strategy.
O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D do Khazan dãeste vida ao mundo por Arad com o visual vibrante do filmes animados.
Também temos personagens bastante bem escritos de que acompanham este protagonista em a jornada e qual agregam amplamente natural para o conteúdo da história.
Utilizando 1 visual visual cell shading de que imita 1 anime, este game se destaca pela maneira tais como usa seu sistema do habilidades para passar ao jogador a sensação de que o protagonista é poderoso.
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